• Produktbild: Magic For Dummies
  • Produktbild: Magic For Dummies

Magic For Dummies

23,99 €

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

14.08.1998

Verlag

WILEY

Seitenzahl

416

Maße (L/B/H)

23,5/19,1/2,2 cm

Gewicht

522 g

Sprache

Englisch

ISBN

978-0-7645-5101-7

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

14.08.1998

Verlag

WILEY

Seitenzahl

416

Maße (L/B/H)

23,5/19,1/2,2 cm

Gewicht

522 g

Sprache

Englisch

ISBN

978-0-7645-5101-7

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Magic For Dummies
  • Produktbild: Magic For Dummies
  • Introduction 1

    About This Book 1

    Where the tricks came from 2

    Of handedness 2

    How This Book Is Organized 3

    Part I: Becoming Magical 3

    Part II: Wizardry Anywhere 3

    Part III: The Restaurant Zone 3

    Part IV: Pick a Card  Trick 3

    Part V: Party Time 4

    Part VI: The Part of Tens 4

    Part VII: Appendixes 4

    Icons Used in This Book 4

    The Process of Learning a Trick 5

    Welcome to the Circle 6

    Part I: Becoming Magical 7

    Chapter 1: All Form, No Content 9

    The Anti-Gravity Pencil 10

    The Disappearing Anything 13

    The One-Legged Leg Vanish 15

    Fingertip Munch 18

    How to Get Rubbery 19

    The Stretchiest Thumb in the World 19

    The Stretchiest Finger in the World 21

    The Stretchiest Arm in the World 22

    Off the Wall 24

    It's a bird, it's a plane  24

    Social climbing 25

    The mugger nobody knows 26

    Chapter 2: The Instant Gratification Chapter 29

    Two-Card "Sleight of Hand" 29

    The Tale of the Tightrope Walker 33

    The Pencil-and-Quarter Double Vanish 37

    Part II: Wizardry Anywhere 43

    Chapter 3: The Financial Wizard 45

    Hard, Cold, Pencil-Breaking Cash 46

    Sheep and Thieves 49

    The Vanishing Quarter, Show-Off Edition 52

    The Big Money Rises 54

    The 7-Penny Reflex Test 57

    Don't Show Me the Money 61

    Heads or Tails: The Shadow Knows 64

    Chapter 4: New Uses for Old Office Supplies 67

    Pencil up the Nose 67

    Cheapskate Houdini: The Triple Rubber Band Escape 70

    Stage I: The rubber band jumps 71

    Stage II: Locked in place 73

    Stage III: Dueling bands 75

    The Antigravity Ring 76

    Post-It-ive Identification 78

    The Photocopied Card Trick 82

    Chapter 5: What to Do with Other People's Clothing 85

    Give Me a Ring Sometime - and a String 85

    Walking through Ropes 88

    Scarf Decapitation 92

    Give That Purse a Hand 94

    Chapter 6: Take It Outside, Pal 99

    The Missing Spray-Paint Marble 99

    The Ninja Key Catch 102

    Straw through the Jaw 104

    The Astonishing Straw-Wrapper Restoration 106

    The Creepy Little Baby Hand 109

    The $100 LifeSaver Trick 113

    The Unforgettable "Cloudy" Toilet Paper 116

    Part III: The Restaurant Zone 121

    Chapter 7: Cutlery Is Your Friend 123

    The Bendy Spoon, Part I 123

    Bendy Spoon II: The Return 126

    The Classic Salt Shaker Penetration 129

    Forks a Lot 132

    The Three-Mug Monte 134

    Three-Object Monte, Freakout Edition 137

    Chapter 8: Playing with Your Food 143

    A Sugar Substitute 143

    The Evaporating Sugar 146

    The Linking Pretzels 149

    Beans through the Orifices 152

    Bouncing the Roll 157

    The Floating Dinner Roll 158

    Chapter 9: Matches Made in Heaven 163

    Making an Ash of Yourself 163

    Ashes through Someone Else's Palm 165

    The Three-Matchbox Shell Game 168

    Weighing the Matchbooks 171

    The Static-Electricity Test 173

    Intermission 177

    A Day in the Life of a Semi-Pro 177

    Entertainment Weekly 179

    The Restaurant Summers 179

    The Offer 180

    The Show 181

    It's in the Cards 182

    Part IV: Pick a Card Trick 183

    Chapter 10: I Could Have Dealt All Night 185

    How to Shuffle without Really Accomplishing Anything 185

    You Do As I Do 187

    The Hands-Off, Mixed-Up, Pure Impossibility 190

    Aces by Touch 193

    Dealing to the Aces 195

    The Envelope, Please 198

    Soul Mates 200

    The "Pick a Number" Spelling Bee 203

    The Shuffling Lesson 207

    Sleight of Foot 211

    The Future Deck 215

    Dream a Card, Any Card 219

    Chapter 11: The Build-Your-Own-Card-Trick Kit 223

    How This Chapter Works 223

    Forces 224

    The Cut Anywhere force 224

    The Under the Hanky force 226

    The Bottom-Deal force 227

    The Countdown force 228

    Revelations 230

    The Geiger Counter 230

    The Jumping Out revelation 230

    Feeling by Muscle 232

    The "Name of the Card Is" revelation 234

    Slap It! 235

    The "Above and Beyond" revelation 236

    The Magic For Dummies Grand Finale 237

    Part V: Party Time 241

    Chapter 12: Rope 243

    The Classic Cut-Rope Restoration 243

    Ring off Rope 247

    Escape from the K-Mart Tie 251

    Chapter 13: I Knew That! 255

    The Three-Card "Pick by Touch" Test 256

    The Triple-Prediction Spouse-Clincher 258

    The Math/Geography/Animal/Color Test 263

    Divide & Conquer 265

    The Book Test 268

    The Great Vegetable Prediction 273

    The Telephone Trick I: Call This Number 275

    The Telephone Trick II: Call the Phantom 279

    Chapter 14: Group Hysteria 281

    The Torn and Restored Toilet Paper 282

    You Can't Do as I Do 285

    The Strength Test 288

    The Phantom Photo 291

    The Late-Night Party Murder Mystery 298

    Part VI: The Part of Tens 303

    Chapter 15: Ten Basics of Good Magic 305

    Don't Reveal the Secret - Ever 305

    Don't Repeat a Trick 306

    Know When to Start 306

    Know When to Stop 307

    Build Up Your Audience 307

    Suit the Tricks to the Crowd 307

    One Great Trick Is Worth Ten Not-Ready Ones 308

    Keep at It 309

    Act the Part 309

    Make It Yours 310

    Chapter 16: Ten Classic Moments in Magic History 311

    Robert-Houdin Prevents War with a Trick 311

    Herrmann Pulls a Coin from a Roll 312

    Malini Produces a Block of Ice 312

    Houdini Becomes Dangerous 313

    Blackstone Saves His Audience 313

    Richiardi Jr Bisects His Daughter 314

    The Great Tomsoni Capitalizes on His Mistakes 314

    Doug Henning Comes to Broadway 315

    Copperfield Changes the Scale of Magic 315

    You See Your First Magic Trick 316

    Chapter 17: Ten Dead Magicians Worth Knowing 317

    John Henry Anderson (1814-1874) 317

    Harry Kellar (1849-1922) 318

    Servais Le Roy (1865-1953) 318

    Howard Thurston (1869-1936) 319

    Horace Goldin (1873-1939) 319

    Joseph Dunninger (1892-1975) 320

    Cardini (1899-1973) 320

    Slydini (1901-1991) 321

    Ed Marlo (1913-1992) 321

    Dai Vernon (1894-1992) 322

    Chapter 18: Ten Things to Say When Things Go Wrong 323

    Chapter 19: Ten Ways to Get More into Magic 325

    Watch Other Magicians 325

    Read 326

    Go to Magic Shops 327

    Watch TV Magic Specials 327

    Join a Magic Association 328

    Read Magic Magazines 328

    Surf the Web 329

    General magic 329

    Magic history 329

    Magic dealers 329

    Individual magicians 330

    Current events 330

    Watch Magic Tapes 330

    Take a Course 331

    Perform 332

    Part VII: Appendixes 333

    Appendix A: Magic Stores, Publishers, Societies, and Magazines 335

    Magic Shops 335

    Book and Video Sources 336

    Organizations 337

    Magic Magazines 337

    Appendix B: Magic Words: A Glossary 339

    Appendix C: Trickography 345

    Chapter 1 345

    Chapter 2 346

    Chapter 3 346

    Chapter 4 346

    Chapter 5 347

    Chapter 6 347

    Chapter 7 348

    Chapter 8 348

    Chapter 9 349

    Intermission 349

    Chapter 10 349

    Chapter 11 350

    Chapter 12 351

    Chapter 13 351

    Chapter 14 351

    Chapters 16 and 17 352

    Chapter 18 352

    Appendixes 352

    Index 353