Produktbild: Intelligent Technologies for Interactive Entertainment
Band 9

Intelligent Technologies for Interactive Entertainment Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009, Proceedings

48,99 €

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

15.06.2009

Herausgeber

Anton Nijholt + weitere

Verlag

Springer Berlin

Seitenzahl

268

Maße (L/B/H)

23,7/15,9/2 cm

Gewicht

435 g

Auflage

2009

Sprache

Englisch

ISBN

978-3-642-02314-9

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

15.06.2009

Herausgeber

Verlag

Springer Berlin

Seitenzahl

268

Maße (L/B/H)

23,7/15,9/2 cm

Gewicht

435 g

Auflage

2009

Sprache

Englisch

ISBN

978-3-642-02314-9

Herstelleradresse

Springer-Verlag GmbH
Heidelberger Platz 3
14197 Berlin
Deutschland
Email: sdc-bookservice@springer.com
Url: www.springer.com
Telephone: +49 6221 3454301
Fax: +49 30 8214091

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  • Produktbild: Intelligent Technologies for Interactive Entertainment
  • Keynote Speakers.- Entertainment Computing, Social Transformation and the Quantum Field.- Non-verbal Full Body Emotional and Social Interaction: A Case Study on Multimedia Systems for Active Music Listening.- Full Papers.- Home Exercise in a Social Context: Real-Time Experience Sharing Using Avatars.- Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?.- Interactive Documentary: A Production Model for Nonfiction Multimedia Narratives.- A Design Approach to Decentralized Interactive Environments.- Accessible Gaming through Mainstreaming Kinetic Controller.- Interactive Play Objects: The Influence of Multimodal Output on Open-Ended Play.- Swinxsbee: A Shared Interactive Play Object to Stimulate Children’s Social Play Behaviour and Physical Exercise.- Affective Interface Adaptations in the Musickiosk Interactive Entertainment Application.- iTheater Puppets Tangible Interactions for Storytelling.- Automatic and Interactive Key Posture Design by Combing the PIK with Parametric Posture Splicing.- Web-Enabled 3D Game Playing for Looped Knight’s Tour.- Robosonic: Randomness-Based Manipulation of Sounds Assisted by Robots.- Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games.- Immersion in Movement-Based Interaction.- Short Papers.- Mood Swings: An Affective Interactive Art System.- Navigating a Maze with Balance Board and Wiimote.- Experiences with Interactive Multi-touch Tables.- The Hyper-trapeze: A Physically Active Audio-Visual Interface for Performance and Play.- Dead on Arrival: Adapting Games to Finish at a Given Time or Location.- Design and Implementation of a Mobile Exergaming Platform.- Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments.- Stay Tuned! An Automatic RSS Feeds Trans-coder.- An Experiment in Improvised Interactive Drama.- Big Fat Wand: A Pointing Device for Open Space Edutainment.- Enhancing Mediated Interpersonal Communication through Affective Haptics.- Opinion Elicitation in Second Life.- Hidden Markov Models Implementation for Tangible Interfaces.