Produktbild: Learning Python with Raspberry Pi

Learning Python with Raspberry Pi

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

12.03.2014

Verlag

John Wiley & Sons

Seitenzahl

288

Maße (L/B/H)

23,5/19,1/1,6 cm

Gewicht

546 g

Sprache

Englisch

ISBN

978-1-118-71705-9

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

12.03.2014

Verlag

John Wiley & Sons

Seitenzahl

288

Maße (L/B/H)

23,5/19,1/1,6 cm

Gewicht

546 g

Sprache

Englisch

ISBN

978-1-118-71705-9

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Learning Python with Raspberry Pi
  • Introduction 1

    What Is Programming? 1

    Why the Raspberry Pi? 2

    How Does this Book Work? 2

    Chapter 1 Getting Up and Running 5

    Setting Up Your Raspberry Pi 5

    Solving Problems 6

    A Quick Tour of Raspbian 7

    Using LXDE (Lightweight X11 Desktop Environment) 7

    Using the Terminal 8

    Changing Configurations with Raspi-Config 10

    Installing Software 10

    Python 3 11

    The Python Interpreter 11

    Running Python Programs 11

    Summary 12

    Chapter 2 A Really Quick Introduction to Python 13

    Drawing Picture with Turtles 13

    Using Loops 16

    Conditionals: if, elif, and else 18

    Using Functions and Methods to Structure Code 20

    A Python Game of Cat and Mouse 21

    Understanding Variables 24

    Defining Functions 24

    Looping Through the Game 25

    Summary 26

    Chapter 3 Python Basics 27

    Variables, Values, and Types 27

    Values Have Types 28

    Storing Numbers 29

    Keeping Text in Strings 30

    Boolean: True or False 31

    Converting Between Data Types 32

    Test Your Knowledge 32

    Exercise 1 33

    Storing Values in Structures 33

    Non-Sequential Values in Dictionaries and Sets 37

    Test Your Knowledge 38

    Controlling the Way the Program Flows 38

    Moving Through Data with for Loops 39

    Going Deeper with Nested Loops 40

    Branching Execution with if Statements 41

    Catching Exceptions 42

    Exercise 2 43

    Making Code Reusable with Functions 43

    Optional Parameters 46

    Bringing Everything Together 46

    Exercise 3 48

    Building Objects with Classes 49

    Getting Extra Features from Modules 54

    Summary 55

    Solutions to Exercises 56

    Exercise 1 56

    Exercise 2 56

    Exercise 3 56

    Chapter 4 Graphical Programming 57

    Graphical User Interface (GUI) Programming 58

    Adding Controls 60

    Test Your Knowledge 62

    Exercise 1 62

    Creating a Web Browser 62

    Adding Window Menus 71

    Test Your Knowledge 73

    Exercise 2 73

    Summary 74

    Solutions to Exercises 74

    Exercise 1 74

    Exercise 2 76

    Chapter 5 Creating Games 77

    Building a Game 79

    Initialising PyGame 82

    Creating a World 86

    Detecting Collisions 88

    Moving Left and Right 90

    Reaching the Goal 92

    Making a Challenge 93

    Making It Your Own 97

    Adding Sound 98

    Adding Scenery 99

    Adding the Finishing Touches 101

    Taking the Game to the Next Level 102

    Realistic Game Physics 103

    Summary 108

    Chapter 6 Creating Graphics with OpenGL 109

    Getting Modules 110

    Creating a Spinning Cube 110

    Vectors and Matrices 112

    Bringing It All Together 116

    Let There Be Light 120

    Calculating the Distance of the Point from the Light Source 120

    Calculating Reflecting Angles 121

    Making the Screen Dance 126

    Building the 3D Model 128

    Calculating the Sound Level 129

    Taking Things Further 135

    Adding Some Texture 136

    Summary 136

    Chapter 7 Networked Python 139

    Understanding Hosts, Ports, and Sockets 139

    Locating Computers with IP Addresses 140

    Building a Chat Server 141

    Tweeting to the World 144

    Weather Forecasts with JSON 147

    Testing Your Knowledge 149

    Exercise 1 149

    Getting On the Web 149

    Making Your Website Dynamic 151

    Using Templates 153

    Sending Data Back with Forms 153

    Exercise 2 155

    Keeping Things Secure 155

    Summary 159

    Solutions to Exercises 160

    Exercise 1 160

    Exercise 2 161

    Chapter 8 Minecraft 163

    Exploring Minecraft 164

    Controlling Your Minecraft World 164

    Creating Minecraft Worlds in Python 165

    Building Worlds 166

    Drawing Pictures 166

    Taking Things Further 169

    Making the Game Snake 169

    Moving the Snake 173

    Growing the Snake 173

    Adding the Apples 174

    Taking Things Further 175

    Summary 175

    Chapter 9 Multimedia 177

    Using PyAudio to Get Sound into Your Computer 177

    Recording the Sound 179

    Speaking to Your Pi 180

    Asking the Program Questions 181

    Putting It All Together 182

    Taking Things Further 184

    Making Movies 184

    Using USB Webcams 185

    Adding Computer Vision Features with OpenCV 187

    Taking Things Further 190

    Using the Raspberry Pi Camera Module 190

    Creating Live Streams 193

    Taking Things Further 196

    Summary 196

    Chapter 10 Scripting 197

    Getting Started with the Linux Command Line 197

    Using the Subprocess Module 200

    Command-Line Flags 202

    Regular Expressions 203

    Testing Your Knowledge 206

    Scripting with Networking 207

    Bringing It All Together 209

    Working with Files in Python 216

    Summary 217

    Chapter 11 Interfacing with Hardware 219

    Setting Up Your Hardware Options 219

    Female to Male Jumper Wires 219

    Pi Cobbler 220

    Solderless Breadboard 221

    Stripboards and Prototyping Boards 221

    PCB Manufacturing 222

    Getting the Best Tools 222

    Wire Cutters/Strippers 222

    Multimeters 222

    Soldering Irons 222

    Hardware Needed for this Chapter 223

    The First Circuit 224

    Protecting Your Pi 228

    Power Limits 229

    Getting Input 229

    Expanding the GPIO Options with I2C, SPI, and Serial 231

    The SPI Communications Protocol 231

    The I2C Communications Protocol 235

    The Serial Communications Protocol 236

    Taking the Example Further 236

    Arduino 236

    PiFace 237

    Gertboard 237

    Wireless Inventor's Kit 238

    Trying Some Popular Projects 238

    Robots 238

    Home Automation 239

    Burglar Alarms 239

    Digital Art 239

    Summary 239

    Chapter 12 Testing and Debugging 241

    Investigating Bugs by Printing Out the Values 241

    Finding Bugs by Testing 245

    Checking Bits of Code with Unit Tests 245

    Getting More Assertive 250

    Using Test Suites for Regression Testing 252

    Testing the Whole Package 253

    Making Sure Your Software's Usable 254

    How Much Should You Test? 254

    Summary 255

    Index 257