Produktbild: Blended

Blended Using Disruptive Innovation to Improve Schools

31,99 €

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

01.11.2014

Verlag

John Wiley & Sons

Seitenzahl

336

Maße (L/B/H)

23,6/18,3/3 cm

Gewicht

658 g

Auflage

1. Auflage

Sprache

Englisch

ISBN

978-1-118-95515-4

Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

01.11.2014

Verlag

John Wiley & Sons

Seitenzahl

336

Maße (L/B/H)

23,6/18,3/3 cm

Gewicht

658 g

Auflage

1. Auflage

Sprache

Englisch

ISBN

978-1-118-95515-4

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: GPSR Kontakt

Noch keine Bewertungen vorhanden

Verfassen Sie die erste Bewertung zu diesem Artikel

Helfen Sie anderen Kundinnen und Kunden durch Ihre Meinung.

Kundinnen und Kunden meinen

Bewertungen (0)

Die Leseprobe wird geladen.
  • Produktbild: Blended
  • List of Videos xi

    Foreword xv
    Clayton M. Christensen

    Acknowledgments xxi

    About the Authors xxv

    Introduction 1

    Pattern of Disruptive Innovation 2

    Disruptive Innovation and Online Learning 3

    The Factory-Based Model of Schooling 5

    Student-Centered Learning 8

    Why Schools Are Reaching a Tipping Point 11

    Building a Field of Experts 17

    What You'll Find in This Book 18

    Part 1 Understanding 29

    1 What is Blended Learning? 31

    Online Learning's Upward March 32

    What Blended Learning Is-and Isn't 34

    Models of Blended Learning 37

    Mixing of Blended Models 52

    To Sum Up 53

    Appendix 1.1: Discussion of Key Terms 54

    Appendix 1.2: K-12 Blended-Learning Taxonomy 55

    2 Are All Classrooms Going to Blend? 67

    The Theory of Hybrids 69

    Is Blended Learning Disruptive? 71

    Hybrid Models of Blended Learning 73

    Disruptive Models of Blended Learning 76

    Foreseeing the K-12 Education Revolution 77

    What is to Become of Schools? 79

    To Sum Up 85

    Part 2 Mobilizing 93

    3 Start with the Rallying Cry 95

    The Alternative to Cramming 98

    Defining the Problem or Stating the Goal 99

    Should Leaders Focus on Sustaining or Disruptive Rallying Cries? 103

    How to Identify Core Opportunities 104

    How to Identify Nonconsumption Opportunities 105

    Threats versus Opportunities 107

    To Sum Up 108

    4 Organize to Innovate 113

    A Framework for Team Design 114

    Applying the Team Framework to Schools 120

    Using Multiple Types of Teams 129

    The Cost of Getting It Wrong 130

    To Sum Up 131

    Part 3 Designing 135

    5 Motivate the Students 137

    The Importance of Student Willingness to Learn 138

    The Jobs-to-Be-Done Theory 139

    Students' Jobs to Be Done 143

    The Architecture of a Job 145

    Fulfilling the Job for Students 146

    What to Integrate, and How 152

    Blended Learning's Role in Fulfilling Student Jobs 155

    The Danger of Asking Students to Change Jobs 156

    To Sum Up 157

    6 Elevate Teaching 169

    Designing the Teacher Role from the Student Perspective 170

    Designing the Teacher Role from the Teacher Perspective 176

    Doing Right for Students and Teachers 181

    To Sum Up 182

    7 Design the Virtual and Physical Setup 189

    Product Architecture and Interfaces 190

    The Shift in Personal Computer Architecture 192

    The Shift toward Modularity in Education 194

    Integrated versus Modular Online Content 195

    Integrated versus Modular Operating Systems 203

    Integrated versus Modular Physical Space 205

    Aligning Your Strategy to Your Circumstances 208

    To Sum Up 209

    Appendix 7.1: Snapshot of Online Content in Use Among K-12

    Blended Programs 210

    8 Choose the Model 219

    Match the Model to the Type of Problem 221

    Match the Model to the Type of Team 224

    Match the Model to the Desired Student Experience 226

    Match the Model to the Role of the Teacher 229

    Match the Model to the Physical Space 232

    Match the Model to the Availability of Internet-Enabled Devices 234

    Prioritizing Options and Making the Selection 237

    Moving toward Multiple Models 237

    To Sum Up 240

    Appendix 8.1: Which Blended-Learning Model Matches Your Circumstances Best? 241

    Part 4 Implementing 247

    9 Create the Culture 249

    What is Culture? 250

    The Power of Culture for Children 252

    The Power of Culture in Schools 253

    How to Shape Culture 254

    The Power of Culture in Blended-Learning Implementations 256

    It's Not Too Late 260

    To Sum Up 261

    10 Discover Your Way to Success 265

    Discovery-Driven Planning 266

    Start with the Outcomes 268

    Create an Assumptions Checklist 269

    Implement a Plan-To Learn More 273

    Should We Go Forward, Change, or Shelve the Plan? 276

    To Sum Up 277

    11 Conclusion 281

    Implement over Time 282

    Blended Learning is a Team Sport 283

    Understand, Mobilize, Design, Implement 285

    Appendix: Questions for Discussion 289

    Index 295