• Produktbild: Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments
  • Produktbild: Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments
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Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments 6th International Conference, VAMR 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

04.08.2014

Abbildungen

XXVIII, 190 illus., schwarz-weiss Illustrationen

Herausgeber

Randall Shumaker + weitere

Verlag

Springer

Seitenzahl

432

Maße (L/B/H)

23,5/15,5/2,5 cm

Gewicht

692 g

Auflage

2014

Sprache

Englisch

ISBN

978-3-319-07457-3

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

04.08.2014

Abbildungen

XXVIII, 190 illus., schwarz-weiss Illustrationen

Herausgeber

Verlag

Springer

Seitenzahl

432

Maße (L/B/H)

23,5/15,5/2,5 cm

Gewicht

692 g

Auflage

2014

Sprache

Englisch

ISBN

978-3-319-07457-3

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: GPSR Kontakt

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  • Produktbild: Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments
  • Produktbild: Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments
  • Classification of Interaction Techniques in the 3D Virtual Environment on Mobile Devices.- Multimodal Interfaces and Sensory Fusion in VR for Social Interactions.- Multi-Modal Interaction System to Tactile Perception.- Principles of Dynamic Display Aiding Presence in Mixed Reality Space Design.- Combining Multi-Sensory Stimuli in Virtual Worlds.- A Progress Report.- R-V Dynamics Illusion : Psychophysical Influence on Sense of Weight by Mixed-Reality Visual Stimulation of Moving Objects.- Expansion of the Free Form Projection Display Using a Hand-Held Projector.- Study of an Interactive and Total Immersive Device with a Personal 3D Viewer and its Effects on the Explicit Long-term Memories of the Subjects.- Simulation Research on Virtual Movement Based on Kinect.- A Natural User Interface for Navigating in Organized 3D Virtual Requirements for Virtualization of AR Displays within VR Environments.- Robot Behavior for Enhanced Human Performance and Workload.- Subjective-Situational Study of Presence.- Development of a Squad Level Vocabulary for Human-Robot Interaction.- Towards an Interaction Concept for Efficient Control of Cyber-physical Systems.- 3D Design for Augmented Reality.- Don't Walk into Walls: Creating and Visualizing Consensus Realities for Next Generation Videoconferencing.- Transparency in a Human-Machine Context: Approaches for Fostering Shared Awareness/Intent.- Delegation and Transparency: Coordinating Interactions So Information Exchange is No Surprise.- Trust and Consequences: A Visual Perspective.- Choosing a Selection Technique for a Virtual Augmented.- Virtual Humans for Interpersonal and Communication Skills.