• Produktbild: The Gamification of Citizens' Participation in Policymaking
  • Produktbild: The Gamification of Citizens' Participation in Policymaking

The Gamification of Citizens' Participation in Policymaking

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Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

26.04.2018

Verlag

Springer

Seitenzahl

140

Maße (L/B/H)

21,6/15,3/1,3 cm

Gewicht

318 g

Auflage

1st ed. 2019

Sprache

Englisch

ISBN

978-3-319-78570-7

Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

26.04.2018

Verlag

Springer

Seitenzahl

140

Maße (L/B/H)

21,6/15,3/1,3 cm

Gewicht

318 g

Auflage

1st ed. 2019

Sprache

Englisch

ISBN

978-3-319-78570-7

Herstelleradresse

Springer-Verlag GmbH
Tiergartenstr. 17
69121 Heidelberg
DE

Email: ProductSafety@springernature.com

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  • Produktbild: The Gamification of Citizens' Participation in Policymaking
  • Produktbild: The Gamification of Citizens' Participation in Policymaking
  • Introduction

    Chapter 1: Gamification – Engaging People by Letting Them have Fun

    Gamification in the Indication of Democratization and Humanization of the World of EmploymentThe Development of Games and Playing in General in Private Sector Companies: Basic Features of Games, Game Elements and Player TypesCreating a Playful Environment in Private Sector CompaniesPlaying Games with the Customers in Private Sector CompaniesPlaying Games within the Organization

    Chapter 2: Citizens’ Participation – Theory and Practice: Confronting the Theory with some Stories about Citizens’ ParticipationRedistribution of Power, Deliberation and WorkabilityArnsteins’s Ladder of Citizens’ Participation – Remastered (German Version 2018)The Story of the “Blue Lagoon” and the Problem of “Tokenism”“Do More of the Same”: Politicians and Planners put their Faith in “Tokenism”The “Story of the Expertise of Citizens”: Deliberation works better without the PeopleThe Story of “The People in the Sun” vs. “The People in the Shade” and the Problem of “Traditional” Planning and Participation

    Chapter 3: Behind the Scenes: What empirical Evidence is Telling us about the Practice of Citizens’ ParticipationThe Participation Dilemma (in Germany): The more Possibilities there are, the more the People Demand and Stay AbsentDeliberative Methods Need much Time and Effort and are UnpopularPeople Distrust Politics and Like to keep an Eye on itCrisis of Representative Democracy: Citizens’ Participation as the wrong Medication for a Phantom Pain?Equality and Fairness: Only Elections and Referendums Score Well

    Chapter 4: Citizens’ Participation – How Gamification can help Citizens’ Participation to FlourishPorto Alegre and the High Hopes for a new Democracy (“Old Wine in New Bottles”?)A brief history of Participative Budgeting in GermanGamification in the Planning of Big Infrastructure Projects: Workability through Visualization and Systemic Consensus

    Chapter 5: Lessons Learned: An Author’s DigestPlaying (Games): An Enduring Success StoryWorkability: What Makes a Game Successful?Citizens’ Participation as the Reinvention of Democracy: “Who is Going to Rescue the Rescuer?”Citizens’ Participation: How to Bridge the Abyss Between Ideal and RealityTwo Success Stories about Citizens’ Participation: Gamification is More than Adding a Clown to a Citizens’ Jury

    Bibliography

    Index