Produktbild: Oxford Handbook of Entertainment Theory

Oxford Handbook of Entertainment Theory

277,99 €

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

01.03.2021

Abbildungen

25 illustrations

Herausgeber

Christoph Klimmt + weitere

Verlag

Oxford Academic

Seitenzahl

890

Maße (L/B/H)

25,6/18/5 cm

Gewicht

1624 g

Sprache

Englisch

ISBN

978-0-19-007221-6

Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

01.03.2021

Abbildungen

25 illustrations

Herausgeber

Verlag

Oxford Academic

Seitenzahl

890

Maße (L/B/H)

25,6/18/5 cm

Gewicht

1624 g

Sprache

Englisch

ISBN

978-0-19-007221-6

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Oxford Handbook of Entertainment Theory
    • Preface

    • Section I: General Theoretical Accounts of Media Entertainment

    • Chapter 1: A Brief Analysis of the State of Entertainment Theory: Historical Achievements, Contemporary Challenges, and Future Possibilities

    • Peter Vorderer, Christoph Klimmt, and Jennings Bryant

    • Chapter 2: Entertainment Is a Journey, Not Just a Destination: Process Perspectives in Entertainment Theories

    • Andreas Fahr and Hannah Früh

    • Chapter 3: The Narrative Enjoyment and Appreciation Rationale

    • Ron Tamborini, Sara Grady, Joshua Baldwin, Nikki McClaran, and Robert Lewis

    • Chapter 4: Life-Span Developmental Changes in Media Entertainment Experiences

    • Marie-Louise Mares and James Alex Bonus

    • Chapter 5: A Systematic Gender Perspective on Entertainment Theory

    • Sabine Reich

    • Chapter 6: How Universal Is Media Entertainment, Really? On the Enriching Potential of Cross-Cultural Approaches for Existing Entertainment Scholarship

    • Özen Odag

    • Chapter 7: Entertainment and Resonance

    • Peter Vorderer

    • Chapter 8: Finding Elusive Resonance Across Cultures and Time

    • Gerald C. Cupchik, Despina Stamatopoulou, and Siying Duan

    • Section II: Models and Theories Dedicated to Specific Experiential Processes

    • Chapter 9: Selection of Entertainment Media: From Mood Management Theory to the SESAM Model

    • Kate T. Luong and Silvia Knobloch-Westerwick

    • Chapter 10: Binge-Watching as a Case of Escapist Entertainment Use

    • Annabell Halfmann and Leonard Reinecke

    • Chapter 11: Media Entertainment as Guilty Pleasure? The Appraisal of Media Use, Self-Control, and Entertainment (AMUSE) Model

    • Leonard Reinecke and Adrian Meier

    • Chapter 12: Advances in Research on the Model of Intuitive Morality and Exemplars (MIME)

    • Allison Eden, Ron Tamborini, Melinda Aley, and Henry Goble

    • Chapter 13: Stories Enlarge the Experience of Self: Evidence for the Temporarily Expanded Boundaries of the Self (TEBOTS) Model

    • Benjamin K. Johnson, Michael D. Slater, Nathaniel A. Silver, and David R. Ewoldsen

    • Chapter 14: Stepping In and Out of Media Characters: Identification and Dynamic Shifts in Users' Positioning towards Entertainment Messages

    • Jonathan Cohen and Christoph Klimmt

    • Chapter 15: Involvement with Media Personae and Entertainment Experiences

    • William J. Brown

    • Chapter 16: Only Project: A Psychological Principle Explored in a Novel

    • Keith Oatley

    • Chapter 17: The Role of Narrative Cues in Shaping ADT: What Makes Audiences Think that Good Things Happen to Good People?

    • Ron Tamborini, Matthew Grizzard, Lindsay Hahn, Kevin Kryston, and Ezgi Ulusoy

    • Chapter 18: Media Entertainment, Flow Experiences, and the Synchronization of Audiences

    • Jacob T. Fisher, Chelsea Lonergan, Frederic R. Hopp, and René Weber

    • Chapter 19: Transcending Eudaimonic Entertainment: A Review and Expansion of Meaningful Entertainment

    • Sophie H. Janicke-Bowles, Anne Bartsch, Mary Beth Oliver, and Arthur A. Raney

    • Chapter 20: Biographic Resonance Theory of Eudaimonic Media Entertainment

    • Christoph Klimmt and Diana Rieger

    • Chapter 21: Kama Muta as an Eudaimonic Entertainment Experience

    • Sophie H. Janicke-Bowles, Thomas Schubert, and Johanna K. Blomster

    • Chapter 22: Entertained by Amazement and Wonder: The Role of the Emotion Awe in Media Reception

    • Daniel Possler and Arthur A. Raney

    • Section III: Models on Entertainment Phenomena Bound to Specific Media or Message Types

    • Chapter 23: Humor and Comedy

    • Jeffrey Goldstein

    • Chapter 24: Portrayals of Human Sexuality as Entertainment

    • Francesca R. Dillman Carpentier and Farnosh Mazandarani

    • Chapter 25: Cooling Down or Charging Up? Engagement with Aggressive Entertainment Contents as an Emotion Regulation Strategy of Boredom and Anger

    • Heidi Vandebosch and Karolien Poels

    • Chapter 26: Sports as (Digital) Media Entertainment

    • Nicky Lewis

    • Chapter 27: News as Entertainment Format: Applying Affective Disposition Theory and the Affective News Extended Model

    • Melissa J. Robinson and Silvia Knobloch-Westerwick

    • Chapter 28: An Extended Dual-Process Model of Entertainment Effects on Political Information Processing and Engagement

    • Frank M. Schneider, Anne Bartsch, and Larissa Leonhard

    • Chapter 29: Cinematic Entertainment: Contemporary Adolescents' Uses-and-Gratifications of Going to the Movies

    • Maite Soto-Sanfiel

    • Chapter 30: How Do People Evaluate Movies? Insights from the Associative-Propositional Evaluation Model

    • Frank M. Schneider, Ines C. Vogel, Uli Gleich, and Anne Bartsch

    • Chapter 31: TV Series Fandom as Eudaimonic Consumption

    • José Antonio Muñiz-Velázquez and Javier Lozano Delmar

    • Chapter 32: A Synergistic Multi-Process Model of Video Game Entertainment

    • Christoph Klimmt and Daniel Possler

    • Chapter 33: Interactivity as Demand: Implications for Interactive Media Entertainment

    • Nicholas D. Bowman

    • Chapter 34: Players' Moral Decisions in Virtual Worlds: Morality in Video Games

    • André Melzer and Elisabeth Holl

    • Chapter 35: Player-Avatar Identification, Relationships, and Interaction: Entertainment through Asocial, Parasocial, and Fully Social Processes

    • Nicholas D. Bowman and Jaime Banks

    • Chapter 36: Entertainment in Virtual Reality and Beyond: The Influence of Embodiment, Co-Location, and Cognitive Distancing on Users' Entertainment Experience

    • Tilo Hartmann and Jesse Fox

    • Section IV: Models on Consequences or Correlates of Entertainment Phenomena

    • Chapter 37: Retrospective Imaginative Involvement and Entertainment Narratives: Initial Forays

    • David R. Ewoldsen, Rick Busselle, Neha Sethi, and Michael D. Slater

    • Chapter 38: Media Entertainment as a Self-Regulatory Resource: The Recovery and Resilience in Entertaining Media Use (R²EM) Model

    • Leonard Reinecke and Diana Rieger

    • Chapter 39: Entertainment Media and Social Consciousness

    • Meghan S. Sanders, Chun Yang, Anthony Ciaramella, Rachel Italiano, Stephanie L. Whitenack, and Hope M. Hickerson

    • Chapter 40: Entertainment Theories and Media Addiction

    • Felix Reer, Robin Janzik, Lars-Ole Wehden, and Thorsten Quandt

    • Chapter 41: Theorizing Entertainment-Education: A Complementary Perspective to

    • the Development of Entertainment Theory

    • Hua Wang and Arvind Singhal