Produktbild: Global esports

Global esports Transformation of Cultural Perceptions of Competitive Gaming

57,99 €

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

20.10.2022

Herausgeber

Dal Yong Jin

Verlag

Bloomsbury Academic

Seitenzahl

336

Maße (L/B/H)

22,9/15,2/1,8 cm

Gewicht

500 g

Sprache

Englisch

ISBN

978-1-5013-6925-4

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

20.10.2022

Herausgeber

Dal Yong Jin

Verlag

Bloomsbury Academic

Seitenzahl

336

Maße (L/B/H)

22,9/15,2/1,8 cm

Gewicht

500 g

Sprache

Englisch

ISBN

978-1-5013-6925-4

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: GPSR Kontakt

Noch keine Bewertungen vorhanden

Verfassen Sie die erste Bewertung zu diesem Artikel

Helfen Sie anderen Kundinnen und Kunden durch Ihre Meinung.

Kundinnen und Kunden meinen

Bewertungen (0)

Die Leseprobe wird geladen.
  • Produktbild: Global esports
  • Preface
    1 Introduction: Esports
    Dal Yong Jin (Simon Fraser University, Canada)

    Part 1 History, Institutionalization, and Legitimization

    2 The Future of Esports Institutions: A Comparative Analysis of "Late-Twentieth-Century Sports" and "Esports" Institutions
    Rory K. Summerley (Falmouth University, UK)

    3 Sports versus Esports: A Comparison of Industry Size, Viewer Friendliness, and Game Competitiveness
    William Campbell, Amanda Goss, Kyle Trottier and Mark Claypool (Worcester Polytechnic Institute, USA)

    4 Esports: A Chinese Sport?
    Milan Ismangil and Anthony Fung (Chinese University of Hong Kong)

    5 Historiography of Korean Esports: Perspectives on Spectatorship
    Dal Yong Jin (Simon Fraser University, Canada)

    Part 2 Money, Data Power, and Network

    6 The Business Model Network of Esports: The Convergence of Overwatch
    Tobias M. Scholz (University of Siegen, Germany)

    7 Statistics, Spectatorship, and the "Attention Economy" of Esport
    Ben Egliston (University of Sydney, Australia)

    8 Counting Clicks: Esports, Neoliberalism, and the Affective Power of Gameplay Metrics
    Tom Brock (Manchester Metropolitan University, UK)

    9 Esports Transmedia Universes: The Case of Overwatch
    Raine Koskimaa, Tanja Välisalo, Maria Ruotsalainen, Veli-Matti Karhulahti, (University of Jyvaskyla, Finland)

    Part 3 Media and Esports

    10 Orienting Esports: Locating the Perceptual and Cultural Work of Shoutcasters
    Max M. Renner and Nicholas Taylor (North Carolina State University, USA)

    11 Convergence of Music and Esports
    Yaewon Jin & Tae-Jin Yoon (Yonsei University, Korea)

    12Esports, Australianness, and Beating New Zealand: Portrayals of Esports in Mainstream Australian News Media
    David Jian-Jia Cumming (The University of Melbourne, Australia)

    13The Emergence and Transformation of Global Esports: Comparative Perspectives of Korean and Canadian Esports Scenes
    Dal Yong Jin (Simon Fraser University, Canada)

    Part 4 Collegial Esports, Youth Culture, and Gender

    14 Are Esports Only for "Youth"?: How Ageing and the Institutionalization of Esports Blur the Generational Lines of Video Game Culture
    Dan Padua (Queensland University of Technology, Australia)

    15 The Emergence of College Esports in North America
    Nyle Sky Kauweloa (University of Hawaii, USA)

    16 Gaming on Campus: The Promotion of Esports in Chinese Universities
    Paul Martin and Wei Song (University of Nottingham Ningbo China)

    17 A Balance between Competition and Community in Public Gaming Spaces
    Ying-Ying Law (Staffordshire University, UK)

    About the Contributors
    Index