• Produktbild: Creative and Collaborative Learning through Immersion
  • Produktbild: Creative and Collaborative Learning through Immersion
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Creative and Collaborative Learning through Immersion Interdisciplinary and International Perspectives

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

12.08.2022

Herausgeber

Anna Hui + weitere

Verlag

Springer

Seitenzahl

238

Maße (L/B/H)

23,5/15,5/1,4 cm

Gewicht

388 g

Auflage

1st edition 2021

Sprache

Englisch

ISBN

978-3-030-72218-0

Beschreibung

Portrait

Christian Wagner, PhD, is Provost and Chair Professor of Social Media, Department of Information Systems, City University of Hong Kong. He received his Ph.D. in Business Administration from the University of British Columbia in 1989. Thereafter he spent seven years as a faculty member at the University of Southern California, before joining City University in January 1996. He has published widely in journals and books on immersive technology, social media and gamification. His latest research is on synthetic reality immersion and knowledge transfer. He specializes in the study of knowledge management with wikis and weblogs, collective intelligence, creativity, and use of games in learning and knowledge transfer. 

Anna N. N. Hui is Associate Professor, Department of Applied Social Sciences, City University of Hong Kong. She is a Visiting Scholar at National Institute of Education, Nanyang Technological University, and Department of Special Education, National Taiwan Normal University in 2017. She received her Ph.D. in Educational Psychology from The Chinese University of Hong Kong. She serves in the Editorial Boards of  Creativity: Theories-Research-Applications, Educational Psychology, Journal of Drama and Theatre Education in Asia, Thinking Skills & Creativity .  She co-edited two books: Creativity: When East meets West , published in 2004 by World Scientific Publishing Co. Ptd. Ltd. in Singapore, and Creativity in four Asian Chinese societies : Educational theories and applications, published in 2005 by Manhattan Press & SNP Panpac (Hong Kong) Ltd in Hong Kong. 

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

12.08.2022

Herausgeber

Verlag

Springer

Seitenzahl

238

Maße (L/B/H)

23,5/15,5/1,4 cm

Gewicht

388 g

Auflage

1st edition 2021

Sprache

Englisch

ISBN

978-3-030-72218-0

Herstelleradresse

Springer-Verlag GmbH
Tiergartenstr. 17
69121 Heidelberg
DE

Email: ProductSafety@springernature.com

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  • Produktbild: Creative and Collaborative Learning through Immersion
  • Produktbild: Creative and Collaborative Learning through Immersion
  • Part 1 Immersive Learning.- Chapter 1. Creative and Collaborative Practices in Virtual Reality Immersive Environments (Denise Doyle).- Chapter 2. Graphical Big Data: From Simulation to Immersive Visualization (Tsui KL et al.).- Chapter 3. Design of a CAVE Immersive Visualization System for Teaching and Learning: A Case Study of Air Cargo Logistics (Choy K.L. et al).- Chapter 4. Designing Multi-Disciplinary Interactive Virtual Environments for Next Generation Immersive Learning Experiences: Case Studies and Future Directions in Astrobiology, Anatomy and Cultural Heritage (Sarah Kenderdine et al).- Part 2 Pedagogical Models & Impacts.- Chapter 5. Creating Immersive Learning Experiences: A Pedagogy Design Perspective (Christian Wagner, & Lili Liu).- Chapter 6. The Relationship Among Simulation Based Learning, Creativity and Learning Approach in Higher Education (Anna Hui et al.).- Chapter 7. Learning Through Immersion: Assessing the  Learning Effectiveness (Joyce Chan and Christy Cheung).- Chapter 8. Blended Learning Approach to Enhance Higher Order Cognitive Thinking Skills in Students (Wong et al).- Part 3. Industrial Applications.- Chapter 9. Introducing Immersive Learning into Special Education Settings: A Comparative Review of Two Studies (Horace H S Ip and Chen Li).- Chapter 10. Intergenerational Play Around Immersive Video Games (Sinem Siyahhan).- Chapter 11. Augmented Reality for Immersive Learning: Lessons Learnt from Educational Entrepreneurships (Octavio Gonazlez Aguilar). Chapter 12. A Theory of Blended Knowledge And A Technology Based Approach For the Development of Creative Productive Giftedness (Joseph S. Renzulli).- Chapter 13. Interactive Learning Environments for Motorsports Racing (Walt Scacchi).