• Produktbild: Serious Games
  • Produktbild: Serious Games
Band 13476 - 13%

Serious Games Joint International Conference, JCSG 2022, Weimar, Germany, September 22–23, 2022, Proceedings

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

14.08.2022

Abbildungen

XI, 268 p. 84 illus., 76 illus. in color.

Herausgeber

Heinrich Söbke + weitere

Verlag

Springer

Seitenzahl

268

Maße (L/B/H)

23,5/15,5/1,6 cm

Gewicht

435 g

Auflage

1st ed. 2022

Sprache

Englisch

ISBN

978-3-031-15324-2

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

14.08.2022

Abbildungen

XI, 268 p. 84 illus., 76 illus. in color.

Herausgeber

Verlag

Springer

Seitenzahl

268

Maße (L/B/H)

23,5/15,5/1,6 cm

Gewicht

435 g

Auflage

1st ed. 2022

Sprache

Englisch

ISBN

978-3-031-15324-2

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: GPSR Kontakt

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  • Produktbild: Serious Games
  • Produktbild: Serious Games
  • Learning Psychology.- Flow and Self-Efficacy in a Serious Game for STEM Education.- Gaming Experience as a Nuisance or Confounding Variable in Serious Games for Research: Creating a Scale Measuring RTS Experience in a Serious Game Exploring the Sunk Cost Effect.- Designing Effective Playful Collaborative Science Learning in VR.- Design Aspects.- Academy Camp VR: Serious Game Constructions as Active Learning Experiences for Children.- Providing Applied Games Based on Didactical Structural Templates.- Providing Applied Games Based on Didactical Structural Templates.- Game Design.- Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments.- Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat Resilience.- Designing an Anti-Bullying Serious Game: Insights from Interviews with Teachers.- Health Games.- CogWorldTravel: Design of a Game-based Cognitive Screening Instrument.- A Serious Game for a Serious Situation: Encouraging Healthy Behaviors for children with ASD during COVID-19 pandemic.- Game Design for Covertly Combating Covid-19 Vaccination Hesitancy.- Games Application.- Communication Skills in Construction Projects and Promoting Them Through Multiplayer Online Games.- Ecosystem Simulator - A Learning Game About Genetic Algorithms.- Catch Me If you Can: An Educational Serious Game to Teach Grammatical English Rules.- Mixed Reality.- Software Architecture for Location-based Games Designed for Social Interaction in Public Space.- Paper beats Rock: Elaborating the best machine learning classifier for hand gesture recognition.- Learning with Augmented Reality Headsets? Experiences of a Use Case in Vocational Education.- A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation.