• Produktbild: Human-Computer Interaction
  • Produktbild: Human-Computer Interaction
Band 14686

Human-Computer Interaction Thematic Area, HCI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part III

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

24.05.2024

Herausgeber

Masaaki Kurosu + weitere

Verlag

Springer

Seitenzahl

266

Maße (L/B/H)

23,5/15,5/1,6 cm

Gewicht

441 g

Auflage

2024

Sprache

Englisch

ISBN

978-3-031-60427-0

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

24.05.2024

Herausgeber

Verlag

Springer

Seitenzahl

266

Maße (L/B/H)

23,5/15,5/1,6 cm

Gewicht

441 g

Auflage

2024

Sprache

Englisch

ISBN

978-3-031-60427-0

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: GPSR Kontakt

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  • Produktbild: Human-Computer Interaction
  • Produktbild: Human-Computer Interaction
  • Part 1: HCI for Mental Health and Psychological Wellbeing: Effect of External Characteristics of a Virtual Human Being During the Use of A Computer-assisted Therapy Tool.- My Energy to the Moon? Combining Human Energy Tracking with Financial Chart Analysis for Advanced Desktop Work-Life Tracking.- Overcome Psychological Alienation through Artificial Intelligence Painting Workshops.- Quantification and Analysis of Stress Levels while Walking Up and Down a Step in Real Space and VR Space Using Electrocardiogram.- Mapping Epilepsy Monitoring Challenges for Enhanced Patient Experience.- Exploring the Mediating Role of Smartphones Between Meaning in Life and Well-being.- Next-Gen Stress Monitoring: Social Robot and AI Integration.- Open Issues in Persuasive Technologies: Six HCI Challenges for the Design of Behavior Change Systems.- Icare: Findings from The Design and Initial Evaluation of a Mental Health App Prototype for Working-Class Women in India.- Connecting Patients and Clinicians: Shedding Light on Functionalities for Mental Health Apps in Depression Care.- A Study on the Effects of Experiencing a Falling Situation in Virtual Reality on EEG and Heart Rate Variability in the Elderly. Part 2: HCI in Healthcare: Developing Prosthetic Hand: Innovation in Hand Movement for Paralyzed Individuals.- Study of the Effectiveness of Gamification Design Applied to Chinese Medicine Learning App.- Accuracy Evaluation of AR Navigation in Partial Nephrectomy.- An Investigation into the Rise of Wearable Technologies in the Healthcare Sector.- Study of a Method for Reducing VR Sickness Using the Tunnel Effect.- Research on User Experience Design of Artificial Intelligence (AI) Medical Consultation System.- Measurement and Evaluation of Organ Shifts in Real-Life Surgery.