Produktbild: Game AI Uncovered Focus
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Game AI Uncovered Focus Decision-Making

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

27.10.2026

Abbildungen

schwarz-weiss Illustrationen, Raster, schwarz-weiss, Zeichnungen, schwarz-weiss, Tabellen, schwarz-weiss

Herausgeber

Paul Roberts

Verlag

Taylor and Francis

Seitenzahl

224

Maße (L/B)

23,4/15,6 cm

Sprache

Englisch

ISBN

978-1-04-130608-5

Beschreibung

Portrait

Paul Roberts is a Senior Lecturer and Course Lead for BSc (Hons) Computer Games Programming at the University of Staffordshire. Prior to this he was Technical Director at his own independent game studio Grinning Cat. He has worked in a variety of Principal/Lead AI Programmer roles for a range of studios in the UK including Sumo Digital, Team17, Traveller's Tales, Activision, and some smaller indie studios. Paul has a range of published titles including Worms Revolution, Pitfall!, Call of Duty: Strike Team, The Lego Movie: The Video Game, Pixel-8, and Power-Up. Paul has a Master's by Research in Computer Science (with Artificial Intelligence), which focused on pathfinding, the development of the DRS algorithm and ways to test the believability of generated paths. Paul is currently a PhD candidate exploring believable decision-making based on memories for boxing games. Paul set up the GameAI Discord channel that has brought together hundreds of game AI professionals, where approaches are shared and ideas discussed. He has recently started the GameAIUncovered YouTube channel, which explains how different game AI concepts work, has written several books, some fiction, others academic, and is the editor for this Game AI Uncovered series.

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

27.10.2026

Abbildungen

schwarz-weiss Illustrationen, Raster, schwarz-weiss, Zeichnungen, schwarz-weiss, Tabellen, schwarz-weiss

Herausgeber

Paul Roberts

Verlag

Taylor and Francis

Seitenzahl

224

Maße (L/B)

23,4/15,6 cm

Sprache

Englisch

ISBN

978-1-04-130608-5

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Game AI Uncovered Focus
  • Introduction

    1. Follow Through: Ara: History Untold's Long-Term Planning System

    2. Making Up Your AI's Mind: Decision-Making Architectures

    3. Going Stateless: An Evolution of Behaviour Trees in Team17's The Survivalists and Beyond

    4. Dynamic Behaviour Trees: Building for Scalability

    5. Stable Reaction Systems

    6. Reactive Behaviour Trees

    7. Behaviour Engine and Language: A Heterogeneous State Machine System

    8. Infinite Axis Utility System and Hierarchical State Machines

    9. Simplifying Utility AI Through Predefined Utility Curves

    10. Possibilistic Logic in Games

    11. Generalised AI Planners

    12. Automated Testing Using AI Planning

    13. SB-GOAP: Self-Balanced Goal Oriented Action Planner

    14. Bringing Ambient Animals to Life in Psychonauts 2

    15. Predicting When and Where to Intercept Players in Hood: Outlaws and Legends

    16. Getting Caught Off Guard: Situational Awareness in The Escapists 2

    17. Tactical Positioning Through Environmental Analysis

    18. Navigating Through a Traffic Intersection: How to Avoid Traffic Chaos When Jumping a Red Light

    19. Towards Controlled Design of Learning Agents for Automated Video Game Playing

    20. Teaching AI Agents to Lie at Social Deduction Games