Produktbild: The Routledge Companion to Video Games and History
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The Routledge Companion to Video Games and History

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Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

18.11.2026

Abbildungen

schwarz-weiss Illustrationen, Raster, schwarz-weiss, Tabellen, schwarz-weiss

Herausgeber

Kate Cook + weitere

Verlag

Taylor and Francis

Seitenzahl

796

Maße (L/B)

24,6/17,4 cm

Sprache

Englisch

ISBN

978-1-03-253000-0

Beschreibung

Portrait

Robert Houghton is a Senior Lecturer in Medieval History at the University of Winchester. He has published extensively on engagement with the medieval period in games of all sorts, including most notably his 2024 monograph The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism.

Kate Cook is currently a Lecturer in Greek Culture at King's College London. Her research focuses on women in historical video games, and gender and language in Greek Tragedy. She has published on a range of topics related to gender in historical games, and was the co-editor of Women in Classical Video Games (2022).

Chris Kempshall is a public historian who specialises in transnational experiences of allied warfare and modern media representations of history. He is the author of numerous academic works on these subjects, including; The First World War in Computer Games (2015). He is currently the Historical Consultant for BlackMill Games. His book The History and Politics of Star Wars: Death Stars and Democracy was published by Routledge in August 2022.

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

18.11.2026

Abbildungen

schwarz-weiss Illustrationen, Raster, schwarz-weiss, Tabellen, schwarz-weiss

Herausgeber

Verlag

Taylor and Francis

Seitenzahl

796

Maße (L/B)

24,6/17,4 cm

Sprache

Englisch

ISBN

978-1-03-253000-0

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: The Routledge Companion to Video Games and History
  • Section One: Making History 1. What is History in Video Games? 2. Method and Methodology in Historical Game Studies 3. Counterfactuals: An Alternate Path for Historical Game Studies 4. The Semi-Fictional Basil: History, Historical Video Games, and Transmedia Characters 5. Elsinore's Hamlet: Adapting historical plays into video games 6. Postcolonial, Mythological, and Imagined: Indian History's relationship with Video Games 7. Video Game Genres and Ancient History 8. Historical Indigenous Game Design: Drawing on Indigenous knowledges to craft historical video games 9. The African Video Game Industry: Rendering Visible and Forging Cultural Identity through Indigenous Heroes and Myths 10. Mobile games and antiquity: Simply a complex simplification of the past Section Two: Analysing History 11. Of Monuments and Military Men: The Ancient Mediterranean in Video Games 12. The Military Shooter and its Discontents: Enemies in War Games 13. Historical Characters in Antiquity Games 14. Building Religions: The Representations of Ancient Mediterranean Religion in Historical Strategy Games 15. Rome Was Built in a Day: Economies of the Ancient World in Historical Video Games 16. Seen But Not Played: Children in Ancient Historical Video Games 17. Medicine in Historical Roleplaying Video Games 18. Periodisation beyond Sid Meier's Civilization: Standing the Test of Time? 19. Women & Sexism in Historical Games 20. 'Is it really that bad?' A feminist reading of Pentiment 21. '"...it's really pathetic seeing a grown man cry": Masculinity and the Medieval 22. Iron-clad Bodies, Fluid Beings. An Idea-historical Approach to Queer and Posthuman Bodies in Medievalist (Roleplaying) Games 23. Brothels, Buffs, and Breeding: Sexuality in Historical Video Games Anise Strong 24. Cultural Memory, Games, and Company of Heroes 2: The Soviet Union as Barbaric Asiatic Hordes 25. Race and the Digital World Wars: Representing non-white soldiers in First World War and Second World War video games 26. "What else have these people hidden away in here?" Slavery and Memory in Historiated Games' Blackhaven Section Three: Playing History 27. 'Interact with history like never before': Modding the Past in Historical Video Games 28. Fandom in History Games 29. History as Political Myth. An exploration of two central functions of historical settings in digital games 30. Black games, Historical Settings, New Future? 31. Advertising America in Rockstar Games 32. Ludic Learning and Historical Computer Games: Audience education through Isonzo 33. Historical Games in Class: An Introduction for Educators 34. Navigating the Labyrinth: Engaging the Past through Reflective Game Design in Pentiment 35. Medieval Lore on the Bohemian Civil War in Kingdom Come: Deliverance - Using Historical Gameplay for Research and Scholarship on Localised Military Massacres