Produktbild: Interactive Storytelling for Video Games

Interactive Storytelling for Video Games Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and more

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

01.03.2011

Abbildungen

schwarz-weiss Illustrationen

Verlag

Focal Press

Seitenzahl

332

Maße (L/B/H)

23,5/19,1/1,8 cm

Gewicht

798 g

Sprache

Englisch

ISBN

978-0-240-81717-0

Beschreibung

Rezension

Lebowitz and Klug's tag-team approach to the subject makes this an engaging read, even for seasoned interactive storytellers. The combination of Lebowitz's theory and Klug's field experience present both new and experienced game writers with both the promises, and the challenges, of experimenting with game narratives. The use of diverse case studies, which cover everything from the classic Final Fantasy VII to the Japanese visual novel genre, provide readers with the opportunity to engage Lebowitz and Klug's ideas and inspire innovation in their own writing. The exercises and questions both guide readers through the key points, and encourage application and exploration, perfect for a classroom setting.
-Kathleen Dunley, Faculty Chair-English, Rio Salado College

 

Interactive Storytelling in Games is a great primer for students, educators, and writers looking to move into this increasingly prominent profession. The authors explain branching dialogue clearly and carefully, covering many details that are ordinarily lost on writers of other types of fiction, as well as the designers of many games! This book will help you understand what makes games tick, how to tell stories using them, and what players really want out of their games and stories. It's thought-provoking, intelligent, and founded on a combination of experience and research that's hard to match.
-Chris Keeling, Course Director, Game Design, Full Sail University; Executive Committee Member, IGDA Game Writing SIG

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

01.03.2011

Abbildungen

schwarz-weiss Illustrationen

Verlag

Focal Press

Seitenzahl

332

Maße (L/B/H)

23,5/19,1/1,8 cm

Gewicht

798 g

Sprache

Englisch

ISBN

978-0-240-81717-0

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Interactive Storytelling for Video Games
  • Chapter 1 Game Stories, Interactivity, and What Players Want; Chapter 2 A Brief History of Storytelling in Games; Chapter 3 The Hero’s Journey and the Structure of Game Stories; Chapter 4 The Story and the Characters; Chapter 5 Making Stories Emotional; Chapter 6 Defining Interactive and Player-Driven Storytelling; Chapter 7 Fully Traditional and Interactive Traditional Stories; Chapter 8 Multiple-Ending Stories; Chapter 9 Branching Path Stories; Chapter 10 Open-Ended Stories; Chapter 11 Fully Player-Driven Stories; Chapter 12 The Argument for the Supremacy of Player-Driven Storytelling; Chapter 13 The Argument Against the Supremacy of Player-Driven Storytelling; Chapter 14 What Players Really Want: The Most Important Issue; Chapter 15 The Future of Storytelling in Games;